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    Home»Business»disguise rx II hardware for real-time content rendering
    Business

    disguise rx II hardware for real-time content rendering

    AV NewsBy AV NewsJuly 5, 2021Updated:July 6, 2021No Comments3 Mins Read
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    In its mission to revolutionise real-time content rendering, disguise has unveiled its new rx II hardware release, with the fastest and most powerful professional GPU available on the market. The new rendering node unlocks 40% more graphics processing power than its rx predecessor to reliably render larger and higher quality scenes in real-time engines such as Unreal Engine, on any display canvas and across any industry application.

    When working on any type of creative project, whether it be fixed installations, virtual production, broadcast or even live shows, the disguise workflow enables users to update their content in real-time, delivering astonishingly detailed scenes on the fly whilst also saving time and money on post-production.

    disguise has unveiled its new rx II hardware release, with the fastest and most powerful professional GPU available on the market.

    Although GPUs are getting dramatically more powerful, the processing power needed to drive the most detailed images means it can still be a struggle to keep frame rates high. The new rx II enhances disguise’s existing cluster rendering solution, which has been engineered to split the processing power of highly detailed or large-scale real-time scenes across multiple rx render nodes.

    By splitting up content processing power, each individual machine is only given what its GPU can control. Each render node operates as part of a bigger cluster, allowing for a unified image that is, in reality, the product of multiple machines. The rx II is disguise’s new and improved dedicated rendering node, enabling users to demand far higher quality from their content than previously possible. The rx II also makes integration more easily achievable – working flawlessly with leading render engines and key hardware like LED panels and camera tracking systems without any requirement for manual calibration.

    “At disguise, we want to stay at the cutting edge of graphics processing – our customers constantly require more performance with engines like Unreal to achieve even more life-like results,” says disguise CTO Ed Plowman. “With the rx II, we wanted to make scalable rendering available to productions of any size and create a rendering node that perfectly complements the disguise ecosystem.”

    The rx II currently sits together with disguise’s vx as a hardware bundle. Connecting the two hardware units is disguise’s proprietary RenderStream protocol, available through disguise’s latest r18 software release, ensuring smooth real-time streams from the powerful rx render node to the state-of-the-art vx media servers. The disguise rx II further enhances real-time rendering without compromise via 10-bit HDR processing for highest-quality output. Users can scale their production while using any render engine, create photorealistic backgrounds and assets and leave it to rx II to deliver pixel-perfect graphics to the screen with minimal latency.

     

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